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  1. Home
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Browsing by Author "Marriott, Tanya"

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    Storytelling memories : a tangible connection to bomber command veterans : a thesis presented in partial fulfilment of the requirements for the degree of Masters in Design at Massey University, Wellington, New Zealand
    (Massey University, 2009) Marriott, Tanya
    As we pass the 6oth anniversary of the end of World War Two (WW2) historians are diligently collecting the memoirs of veterans to preserve for future generations. Public archives of memorabilia, letters, photos and artefacts, in the process of digitisation are complimenting the stone memorials of the past. This material culture of memory discusses human interaction. “The poor, the rich, the brave and the afraid, the hero and the deserter” (Moriarty, 1999, p 654). In contemporary museum culture this digitised information is presented in either web-based systems, or interactive kiosks. However, this approach to packaging memories and historical data often leaves out much of the depth of the topic information, skimming the surface of the knowledge conveyed. New solutions to memory and artefact display have been developed effectively in the Churchill room’s exhibit designed by Small Design (Kabat,2008) and Memory Miner (Memory Miner, 2008), a home-based memory archive programme by John Fox. Both convey the memories and artefacts upon a mapped interface, using our desire to discover and connect with memories to navigate the narrative in a self-guided format. The Storytelling Memories project seeks to build on current research to formulate an interactive platform of memory immersion and experience within a museum environment. The project utilises a touch sensitive surface as an interface between the viewer and the memories. A physical controller, when placed near the interface surface will “unlock” contained memories, enabling an open-ended storytelling experience. The design encourages the user to interact directly with the memories to create their own dialogue, with the intention of developing a more emotive, personal connection to the Veteran.
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    The Underfoot : an exploration into eco-fiction character toy design : dissertation presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy, Ngā Pae Māhutonga School of Design, College of Creative Arts Toi Rauwhārangi, Massey University Tu Kunenga Ki Pūrehuroa
    (Massey University, 2024) Marriott, Tanya
    Children engage in less outdoor play than previous generations. This global trend has impacted on a child’s ability to understand and form a relationship with the natural world. Described as “nature deficit disorder”, the decline in nature play can affect a child’s ability to self-actualise and develop relationships with non-human living beings. This practice-led creative research used eco-fiction design criteria to develop The Underfoot range of five-character toys and a pitch document that encourages Aotearoa New Zealand children aged between five and seven years old to engage with environmental narratives while playing with the toys in nature. The Underfoot character toys are themed around the nitrogen cycle system and focus on character play in outdoor spaces. A core design feature is the integration of natural materials such as soil, leaves and water during play as part of each toy’s character. The pitch document describes the toys’ story world, the characters’ motivations and their ecosystem. The Underfoot toys demonstrate how eco-fiction character toys can enhance a child’s relationship with the natural world, as evidenced by appraisal by industry experts and playtesting with child user groups.

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