Journal Articles
Permanent URI for this collectionhttps://mro.massey.ac.nz/handle/10179/7915
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Item Regenerating tourism and regenerating people: how tourism is achieving justice for Indigenous youths(Taylor and Francis Group, 2025-09-18) Scheyvens R; Kaire-Gataulu T; Coghlan AIn 2023 a novel Indigenous tourism venture was launched. This initiative, Native Nations–Tracing Indigenous Footsteps, offers a culturally immersive overseas exchange programme for Indigenous youths. It seeks to build solidarity, uplift youths, offer emancipatory tourism experiences, heal injustice, and reconnect them to sources of their strength and identity. As such, it offers an alternative approach and ethos to dominant approaches to tourism development. This paper examines the experience and outcomes of the first Native Nations exchange which involved a group of Aotearoa New Zealand Māori youths and a group of Australian Aboriginal youths. It frames this in the context of literature on justice tourism, Indigenous tourism, and regenerative tourism. Advocates of these approaches, variously, aim to restore people and environments through tourism experiences, to build solidarity between visitors and the visited, and to uphold Indigenous cultures and values. The research finds, firstly, that we need more focus on Indigenous people as tourists, and secondly, that regenerative tourism could have more transformative impacts if it explicitly incorporated tourism as justice, focusing attention on regenerating people who are often excluded from tourism’s benefits.Item Nationwide Implementation of Unguided Cognitive Behavioral Therapy for Adolescent Depression: Observational Study of SPARX(JMIR Publications, 2024-09-03) Fleming T; Lucassen M; Frampton C; Parag V; Bullen C; Merry S; Shepherd M; Stasiak KBackground: Internet-based cognitive behavioral therapy (iCBT) interventions are effective in clinical trials; however, iCBT implementation data are seldom reported. Objective: The objective of this study is to evaluate uptake, adherence, and changes in symptoms of depression for 12-to 19-year-olds using an unguided pure self-help iCBT intervention (SPARX; Smart, Positive, Active, Realistic, X-factor thoughts) during the first 7 years of it being publicly available without referral in Aotearoa New Zealand. Methods: SPARX is a 7-module, self-help intervention designed for adolescents with mild to moderate depression. It is freely accessible to anyone with a New Zealand Internet Protocol address, without the need for a referral, and is delivered in an unguided “serious game” format. The New Zealand implementation of SPARX includes 1 symptom measure—the Patient Health Questionnaire adapted for Adolescents (PHQ-A)—which is embedded at the start of modules 1, 4, and 7. We report on uptake, the number of modules completed, and changes in depressive symptoms as measured by the PHQ-A. Results: In total, 21,320 adolescents aged 12 to 19 years (approximately 2% of New Zealand 12‐ to 19-year-olds) registered to use SPARX. Of these, 63.6% (n=13,564; comprising n=8499, 62.7% female, n=4265, 31.4% male, and n=800, 5.9% another gender identity or gender not specified; n=8741, 64.4% New Zealand European, n=1941, 14.3% Māori, n=1202, 8.9% Asian, n=538, 4.0% Pacific, and n=1142, 8.4% another ethnic identity; mean age 14.9, SD 1.9 years) started SPARX. The mean PHQ-A at baseline was 13.6 (SD 7.7) with 16.1% (n=1980) reporting no or minimal symptoms, 37.4% (n=4609) reporting mild to moderate symptoms (ie, the target group) and 46.7% (n=5742) reporting moderately severe or severe symptoms. Among those who started, 51.1% (n=6927) completed module 1, 7.4% (n=997) completed at least 4 modules, and 3.1% (n=416) completed all 7 modules. The severity of symptoms reduced from baseline to modules 4 and 7. Mean PHQ-A scores for baseline, module 4, and module 7 for those who completed 2 or more assessments were 14.0 (SD 7.0), 11.8 (SD 7.9), and 10.5 (SD 8.5), respectively; mean difference for modules 1-4 was 2.2 (SD 5.7; P<.001) and for modules 1-7 was 3.6 (SD 7.0; P<.001). Corresponding effect sizes were 0.38 (modules 1-4) and 0.51 (modules 1-7). Conclusions: SPARX reached a meaningful proportion of the adolescent population. The effect size for those who engaged with it was comparable to trial results. However, completion was low. Key challenges included logistical barriers such as slow download speeds and compatibility with some devices. Ongoing attention to rapidly evolving technologies and engagement with them are required. Real-world implementation analyses offer important insights for understanding and improving the impact of evidence-based digital tools and should be routinely reported.Item Representations of Youth Climate Anxiety: A Framing Analysis of Emotional Responses to the Climate Crisis in International News Media(Taylor and Francis Group, 2025-06-02) Murray L; Breheny M; Cumming R; Doig T; Erueti B; Mooney M; Severinsen C; Shanly JReports of children feeling distressed, anxious, or angry about the impacts of climate change have appeared in the international news media with increasing frequency since 2019. There is international evidence that young people are increasingly worried about climate change, and such distress negatively affects their daily lives. The ways that such distress is framed in public discourse vary widely. We conducted a framing analysis of 274 articles from the international news media (published between 2019 and 2021) to explore how the media frames young peoples' emotional reactions to the climate crisis. Our findings revealed three key frames: (1) Climate distress as inevitable “teen angst” fueled by activists and the media. (2) Climate distress as an appropriate response to a genuine threat, and (3) Climate distress as embodied social suffering caused by societal inaction on climate change. These framings of negative emotional responses to climate change have implications for public health responses to youth mental health in a changing climate. Framing distress in terms of social suffering brings about productive possibilities for social change. This framing avoids pathologizing widely felt experiences, builds empathy between generations, and situates young people's mental distress in the context of their present and unfolding social milieu.Item How does learning about the future of the ocean impact children's emotional wellbeing? Insights from ocean literacy educators in Aotearoa New Zealand(John Wiley & Sons Ltd on behalf of British Ecological Society, 2023-09-04) Murray L; Breheny M; Cumming R; Erueti B; Mooney M; Nash KL; Severinsen C; Shanly J; Roy H1. Four decades of research on the health effects of ‘connection to nature’ identifiesmany wellbeing advantages for young people. Yet this literature has developedlargely without reference to biophysical evidence about mass biodiversity loss,the degradation of marine environments and climate change. 2. As these interlocking planetary crises progress, children will be more likely to witnessthe marine environments they learn about degrade or disappear as they grow up. 3. Improving ocean literacy is important to protect marine environments into thefuture. However little is known about how learning about ocean degradation af-fects young people's emotional wellbeing. 4. We undertook qualitative research to investigate how ocean literacy educators inAotearoa New Zealand view the content they deliver in relation to the emotionalwellbeing of young people. 5. Semi-structured interviews were conducted with 21 key informants from non-government organisations (NGOs), Ministry of Education funded programmes,university-community partnerships, youth-led initiatives and local and nationalmuseums and aquariums. Transcripts were analysed using the six steps of Braunand Clarke's (2022) reflexive thematic analysis. 6. Ocean literacy education was described as positively affecting young people'semotional wellbeing through interactive experiences in coastal environments.These provided opportunities for experiencing wonder, curiosity and a sharedsense of connection and belonging. 7. Educators reported witnessing distress and overwhelm in young people whensome information was delivered. This resulted in educators ‘not focusing on thenegative’ and moving straight to solutions young people could take part in. 8. Our findings provide opportunities for re-imagining ocean literacy education asa space for promoting mental wellbeing, especially when young people have theopportunity to be part of collective experiences that promote joy and wonder. 9. Intergenerational solutions where young people can be supported to take actionwith adults who work in solidarity with them are also recommended. 10. Further research into how educators can be resourced to acknowledge and fa-cilitate support around young people's negative emotional responses (such asgrief, overwhelm and anxiety) is required.Item Creating equilibrium: Four relational mechanisms that facilitate positive change(John Wiley and Sons Ltd, 2024-01-12) Sanders J; Liebenberg LThis paper uses critical realism to identify mechanisms that activate successful relationships. It draws data from a longitudinal, mixed-methods study of youth who used multiple services. It examines functionality of four relational mechanisms: power, recognition, responsiveness and mutuality that lead to positive change and explores the implications of these for practice with youth with complex needs.Item A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study.(JMIR Publications, 2024-02-12) Pine R; Mbinta J; Te Morenga L; Fleming T; Leung TIBACKGROUND: Adolescence is a crucial phase for early intervention and prevention of mental health problems. Casual video games are popular and have promise as a novel mechanism for reaching young people, but this potential has seldom been explored. OBJECTIVE: This study aimed to explore the acceptability, feasibility, and possible indicators of therapeutic changes after playing a purpose-built novel casual video game (Match Emoji) with simple mental health and well-being content among young adolescents. METHODS: We conducted a single-arm, nonrandomized trial of Match Emoji with 12- to 14-year-old school students (N=45; 26 [57%] New Zealand European, 12 [26%] Māori; 7 [15%] Asian or Pacific; 27 [60%] boys, 3 [6%] non-binary). Participants were invited to play Match Emoji for 15 minutes, 2-3 times a week over 2 weeks (a total of 60 minutes). Acceptability was assessed through the frequency and duration of use (analytics analyzed at the end of the 2-week intervention period and at weeks 4 and 6) and through participant reports. The Child and Adolescent Mindfulness Measure (CAMM), General Help-Seeking Questionnaire (GHSQ), Flourishing Scale (FS), and Revised Children's Anxiety and Depression Scale (RCADS) were assessed at baseline and week 2 to indicate possible effects. Focus groups were held in week 4. RESULTS: Most participants (n=39, 87%) used Match Emoji for at least 60 minutes over the 2-week intervention, with 80% (36/45) continuing to play the game after the intervention period. Mean change (from baseline to 2 weeks) on each measure was 1.38 (95% CI -0.03 to 2.79; P=.06) for CAMM; 0.8 (95% CI -2.71 to 4.31; P=.64) for GHSQ; -1.09 (95% CI -2.83 to 0.66; P=.21) for FS; and -3.42 (95% CI -6.84 to -0.001; P=0.49) for RCADS. Focus group feedback suggested that Match Emoji was enjoyable and helpful. CONCLUSIONS: The casual video game with mental health content appeared to be acceptable and provided a promising indication of possible therapeutic effects. This approach is worthy of further investigation. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/31588.Item Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial.(JMIR Publications, 2023-03-09) Bohr Y; Litwin L; Hankey JR; McCague H; Singoorie C; Lucassen MFG; Shepherd M; Barnhardt JBACKGROUND: Inuit youth in Northern Canada show considerable resilience in the face of extreme adversities. However, they also experience significant mental health needs and some of the highest adolescent suicide rates in the world. Disproportionate rates of truancy, depression, and suicide among Inuit adolescents have captured the attention of all levels of government and the country. Inuit communities have expressed an urgent imperative to create, or adapt, and then evaluate prevention and intervention tools for mental health. These tools should build upon existing strengths, be culturally appropriate for Inuit communities, and be accessible and sustainable in Northern contexts, where mental health resources are often scarce. OBJECTIVE: This pilot study assesses the utility, for Inuit youth in Canada, of a psychoeducational e-intervention designed to teach cognitive behavioral therapy strategies and techniques. This serious game, SPARX, had previously demonstrated effectiveness in addressing depression with Māori youth in New Zealand. METHODS: The Nunavut Territorial Department of Health sponsored this study, and a team of Nunavut-based community mental health staff facilitated youth's participation in an entirely remotely administered pilot trial using a modified randomized control approach with 24 youths aged 13-18 across 11 communities in Nunavut. These youth had been identified by the community facilitators as exhibiting low mood, negative affect, depressive presentations, or significant levels of stress. Entire communities, instead of individual youth, were randomly assigned to an intervention group or a waitlist control group. RESULTS: Mixed models (multilevel regression) revealed that participating youth felt less hopeless (P=.02) and engaged in less self-blame (P=.03), rumination (P=.04), and catastrophizing (P=.03) following the SPARX intervention. However, participants did not show a decrease in depressive symptoms or an increase in formal resilience indicators. CONCLUSIONS: Preliminary results suggest that SPARX may be a good first step for supporting Inuit youth with skill development to regulate their emotions, challenge maladaptive thoughts, and provide behavioral management techniques such as deep breathing. However, it will be imperative to work with youth and communities to design, develop, and test an Inuit version of the SPARX program, tailored to fit the interests of Inuit youth and Elders in Canada and to increase engagement and effectiveness of the program. TRIAL REGISTRATION: ClinicalTrials.gov NCT05702086; https://www.clinicaltrials.gov/ct2/show/NCT05702086.Item Relational Resources for Change – New Futures for Youth With Complex Needs: A Research Protocol(SAGE Publishing, 2024-03-27) Liebenberg L; Sanders J; Webster J; Mercier JThis research project creates and tests sets of resources that support practitioners to build effective change-focused relationships with young people. It does this using a Community of Practice (CoP) approach that brings together researchers, social sector and tangata whenua (indigenous) practitioners and international experts. The research has three steps: (1) Development of prototype resources; (2) Testing the prototype to confirm usability and efficacy; and (3) The creation of kaitiaki (guardianship) processes which will secure the ongoing availability of the resources beyond the end of the research project. This protocol details the origins of the project in community relationships and the methods used to create the resources and the kaitiaki processes.Item How do youth, parents, and educators use discursive sexual scripts to make sense of youth engagement with internet pornography?(Taylor and Francis Group, 2022-12) Healy-Cullen S; Morison T; Ross K; Taylor JEIn this article, we explore how culturally available sexual scripts are drawn on to make meaning of young people’s engagement with internet pornography (IP). We draw on a version of sexual scripting theory developed by feminist discursive scholars to perform a critical thematic analysis of 24 interviews with parents, educators, and young people. We identify three main scripts commonly drawn on by participants to make sense of youth engagement with IP, namely: a script of harm, a heterosexual script, and a developmentalist script. These scripts, often interweaving with one another, were deployed in various ways, firstly, as ‘risk talk’ and, secondly, as ‘resistant talk’. While both adults and youth engaged with dominant (‘risk’) and alternative (‘resistant’) talk, adults primarily positioned youth within ‘risk talk’. We show how alternative ‘resistant talk’ disrupts common, scripted ways of accounting for youth engagement with IP in a way that demonstrates more nuanced sexual subjectivities – particularly among youth – than the traditional media effects paradigm acknowledges. Importantly, our findings show how, within discursive restraints, essentialized gender constructions can be resisted to position youth as agentic sexual subjects.Item What does it mean to be ‘porn literate’? Perspectives of young people, parents and teachers in Aotearoa New Zealand(Taylor and Francis Group, 5/04/2023) Healy-Cullen S; Morison T; Taylor J; Taylor KPorn literacy education is a pedagogical strategy responding to youth engagement with pornography through digital media. The approach is intended to increase young people's knowledge and awareness regarding the portrayal of sexuality in Internet pornography. However, what being 'porn literate' entails, and what a porn literacy education curricula should therefore include, is not a settled matter. Recognising the importance of end-user perspectives, 24 semi-structured interviews were conducted with parents, teachers and young people in Aotearoa (New Zealand) and analysed via critical, constructionist thematic analysis. Participants drew on a developmentalist discourse and a discourse of harm to construct porn literacy education as a way to inoculate young people against harmful effects, distortions of reality, and unhealthy messages. In addition to this dominant construction of porn literacy education, we identified talk that to some extent resisted these dominant discourses. Building on these instances of resistance, and asset-based constructions of youth based on their agency and capability, we point to an ethical sexual citizenship pedagogy as an alternative approach to porn literacy education.

