Now showing items 1-3 of 3
Affect, responsibility, and how modes of engagement shape the experience of videogames
(Digital Games Research Association (DiGRA), 2015-12-13)
When considering the elements that shape our experience of fiction, the line distinguishing the text itself from the processes we go through in negotiating that text is easy to miss. Even something as simple as knowing ...
Interactive cinema is an oxymoron, but may not always be
(Game Studies, 2012-09-30)
"Interactive Cinema" is a term that has been associated with videogames within historical media discourse, particularly since the early nineties due to the proliferation of CD-ROM technology. It is also a fundamental ...
Capital, dialogue and community engagement - 'My Little Pony: Friendship is Magic' understood as an alternate reality game
(Organization for Transformative Works, 2013-09-15)
The experience of engaging with the television show 'My Little Pony: Friendship Is Magic' is structurally and affectively analogous to the experience of an alternate reality game. The community presents multiple tiers of ...