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dc.contributor.authorVeale, KRen_US
dc.date.available2013-09-15en_US
dc.date.issued2013-09-15en_US
dc.identifier.citationTransformative Works and Cultures, 2013, 14en_US
dc.identifier.issn1941-2258en_US
dc.description.abstractThe experience of engaging with the television show 'My Little Pony: Friendship Is Magic' is structurally and affectively analogous to the experience of an alternate reality game. The community presents multiple tiers of engagement in which individual contributions can be recognized; the creators of the show include material with the specific intent that it be taken up by the community but without any control of the way in which it is used, and material created by the community is folded into the text by the creators in a dialogue. The context of the cocreative dialogue that surrounds the show and its community is a good example of both what Paul Booth identifies as a digi-gratis economy and the forensic fandom used by Jason Mittell to understand community engagement and response to 'Lost.'en_US
dc.publisherOrganization for Transformative Worksen_US
dc.relation.urihttp://journal.transformativeworks.org/index.php/twc/article/view/510/405en_US
dc.rightsCreative Commons Attribution-Noncommercial 3.0 Unported License.
dc.subjectAffecten_US
dc.subjectDigi-gratis economyen_US
dc.subjectForensic fandomen_US
dc.subjectTextual structureen_US
dc.subjectWorld of concernen_US
dc.titleCapital, dialogue and community engagement - 'My Little Pony: Friendship is Magic' understood as an alternate reality gameen_US
dc.typeJournal Article
dc.citation.volume14en_US
dc.identifier.doi10.3983/twc.2013.0510en_US
dc.description.confidentialfalseen_US
dc.identifier.elements-id217270
dc.relation.isPartOfTransformative Works and Culturesen_US
pubs.organisational-group/Massey University
dc.identifier.harvestedMassey_Dark
pubs.notesNot knownen_US


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