Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Yкраї́нська
  • Log In
    New user? Click here to register using a personal email and password.Have you forgotten your password?
Repository logo
    Info Pages
    Content PolicyCopyright & Access InfoDepositing to MRODeposit LicenseDeposit License SummaryFile FormatsTheses FAQDoctoral Thesis Deposit
  • Communities & Collections
  • All of MRO
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Yкраї́нська
  • Log In
    New user? Click here to register using a personal email and password.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Meyer, Tony"

Now showing 1 - 1 of 1
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Item
    Building cost-effective research platforms: utilising free | open-source software in research projects
    (Massey University, 2003) Meyer, Tony
    When prototyping or developing a system for use in research work, it is often necessary to create an entire system, even if only one part of the system is the focus of the research. Free | open-source software offers a solution to this problem, allowing the creation of cost-effective research platforms, utilising peer-reviewed, rapidly-developed code that is easily modified. One form of free | open-source software that is regularly used in research projects is engines from 3d games such as Unreal Tournament (Lewis & Jacobson, 2002). Although the core rendering engine is proprietary, the game engine is able to be freely utilised as a reasonably generic rendering engine and physics simulator, and most of the game code is modifiable. A synthetic characters development project, outlined in this paper, uses the Unreal Tournament game engine, via the Gamebots socket tool, as its primary output system. Several other free | open-source software packages are utilised, including a speech recognition system (Sphinx from Carnegie Mellon University), a speech generation system (Festival-Light from Carnegie Mellon University), and a vision system built with Lego™ Mindstorms™ (and the open-source NQC), cheap web-cameras and Intel®’s OpenCV library. These modules all communicate via standard network sockets and are able to operate independently. Each module required a different level of modification in order to form part of the synthetic actors system, from no modification at all (Unreal Tournament), to light modifications (Festival-Light), to a new system based on open-source code (the NQC-based tripod code); one package – the OpenCV library – is simply linked to by completely new code.

Copyright © Massey University  |  DSpace software copyright © 2002-2025 LYRASIS

  • Contact Us
  • Copyright Take Down Request
  • Massey University Privacy Statement
  • Cookie settings