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Item A Conceptual Framework for Enhancing Construction Safety in Sri Lanka Through Digital Technology Implementation(MDPI, Basel, Switzerland, 2025-04) Chathuranga N; Thajdeen F; Siriwardana C; Shrestha PPThe hazardous and unpredictable nature of construction work poses substantial safety challenges. Despite the long-standing reliance on traditional safety practices, accident rates in the construction industry remain unacceptably high, highlighting the urgent need for innovative solutions. Integrating digital technologies into construction offers a promising approach to safety enhancement with diverse applications. However, successful technology implementation requires user acceptance and strategic guidance. Consequently, this study develops a conceptual framework to guide digital technology implementation efforts to improve construction safety in Sri Lanka. The framework incorporates essential aspects of technology implementation, including safety application areas, benefits, barriers, and facilitators. The research methodology combines an industry-based cross-sectional survey of 101 construction industry professionals followed by a relative importance index analysis to evaluate the perceived significance of these factors. The findings indicate that the primary barriers to technology implementation are the skills and training gap, as well as the cost and investment constraints. The optimal facilitators to overcome barriers include research and development, education and training, and the establishment of industry-wide standards and guidelines. The framework is validated through an expert survey, ensuring its reliability and applicability. Ultimately, the findings present a structured approach to enhancing construction safety standards in Sri Lanka through digital transformation.Item The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand(Massey University, 2019) Lewis, JessicaThree-dimensional (3D) simulation software is utilised for digital visualization of garment design, pattern development, drape, and fit on virtual models and avatars within the costume and fashion industries. This practice-led project explores the use of digital design technologies for costumes created in a digital space and asks “How do current digital and physical technologies work as integrated practice within the industry of costume design for film?” From a fashion perspective, many researchers have looked into how historical costumes can be reproduced as accurate 3D models or how 3D modelling software can be used for prototyping and fit for production efficiency. However, there is little published academic research discussing the use of digital technologies by costume designers for physical costume design and development in the film industry. Initial research for this project included interviews with experts from physical costume design departments in the film industry to gain insight as to the extent and relevance of collaborative work experiences using both physical and digital processes, systems and technologies within their practice. Through an original creative project using an iterative design process, this research project focuses on the generation of physical costume concepts for a fantasy creature. These costumes are designed to tailor to the exaggerated humanoid body of the “koloss” character from Brandon Sanderson’s Mistborn: Era 1 series as he morphs from a child to an adult. This project explores how patternmaking and 3D cloth simulation software can be applied to costume generation that navigates the physical and virtual world. Digital and physical visual, patternmaking, and sampling tools are utilised with tacit knowledge of an experienced technical fashion designer to explore how physical costume designers can feel empowered in the creative process when working between physical and digital departments.
