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    Telling the market story through organic information interaction design and broadcast media : submitted to the College of Creative Arts as requirement for the degree of Master of Design, Massey University, Wellington, New Zealand, 2007
    (Massey University, 2007) Harvey, James Alex
    Interaction Design, which is essentially story-creating and telling, is at once both and ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences. (Shedroff, N., 1994, p. 2) Advances with visual representations within broadcast design have been applied to areas such as weather simulations, sporting events, and historical reconstruction's. However, financial market information presentation is fairly uniform in television news broadcasting, showing little progression in pace with other news information catego­ries. While stock market news segments make limited use of supporting graphics, addi­ tional information that may assist the viewer is filtered out, effecting viewers interest, understanding and decision making process often associated with market related stories. Research to date has been limited to single visualisations. There has been little re­search into the use of multiple information views that are composed to support news presentations. People use many different information sources on a daily basis. News sources are used to stay informed about events, to some sources, viewer evaluation of informa­tion is a part of that process. News information and other data commodity sources are now more accessible, allowing designers to look at ways of transforming them into new or improved information services. This research explores the display of stock market information by looking at ap­propriate media delivery methods combined with Organic Information Interaction Design to enhance information relationships. Organic Design and Information Inter­action Design 1 principles are combined. This denotes a 'living' relationship between elements, incorporating hierarchy principles with enhanced information delivery and user experiences. Four themes are tied together through the use of a conceptual prototype. [FROM INTRO]
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    Changing rooms in NICU : a comparative descriptive study of parental perceptions of the physical environment of neonatal intensive care units : a thesis presented in partial fulfilment of the requirements for the degree in Master of Philosophy in Nursing at Massey University
    (Massey University, 2007) Wilkinson, Robyn Clare
    The physical environment of a neonatal intensive care unit (NICU) is unique and can be challenging and stressful for families. As infant survival rates and technology improved, many NICUs became 'busy', overcrowded, noisy environments. New directions in the design of newborn nurseries highlight the potential for the physical environment to support parental needs and optimise the parenting experience. In October 2004 the NICU at National Women's Hospital (NWH) in Auckland (New Zealand), relocated to a new facility at Auckland City Hospital (ACH). A key principle in the design of the new NICU was improvement of family space at the cot side. This non-experimental study sought to describe and compare parental perceptions of the physical environment of a traditional NICU configuration with a new custom built NICU. A sample of parents with infants hospitalised in NICU from NWH (n = 30) and a different group of parents from ACH (n = 30) completed a self report Likert-type questionnaire (with a scale from 1 = strongly disagree to 7 = strongly agree). Qualitative data was sought using open ended questions. Significant differences were found between the old NWH NICU and the newly designed ACH NICU. Parents perception of the space at the cot-side was more adequate (p = 0.001), lighting levels more comfortable (p = 0.002), the cot-side was quieter (p = 0.02) and technology less intrusive (p = 0.03) at ACH NICU when compared to NWH NICU. Impact of these design changes on privacy, sense of belonging, and socialisation of parents did not show significant differences. Lack of cot-side space for NWH parents was the predominate theme from the open-ended questions. Parents viewed the family space and aesthetics of the new ACH rooms positively. Providers of newborn services contemplating redesign need to consider that increasing cot side space and decreasing infant numbers in clinical rooms can significantly improve a parent's view of NICU and therefore provide an environment that is supportive to parent's needs.
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    Autonomous control of a humanoid soccer robot : development of tools and strategies using colour vision : a thesis presented in partial fulfilment of the requirements for the degree of Master of Engineering in Mechatronics at Massey University
    (Massey University, 2007) Rielly, Baden
    Humanoid robots research has been an ongoing area of development for researchers due to the benefits that humanoid robots present, whether for entertainment or industrial purposes because of their ability to move around in a human environment, mimic human movement and being aesthetically pleasing. The RoboCup is a competition designed to further the development of robotics, with the humanoid league being the forefront of the competition. A design for the robot platform to compete at an international level in the RoboCup competition will be developed. Along with the platform, tools are created to allow the robot to function autonomously, effectively and efficiently in this environment, primarily using colour vision as its main sensory input. By using a 'point and follow' approach to the robot control a simplistic A.I. was formed which enables the robot to complete the basic functionality of a striker of the ball. Mathematical models are then presented for the comparison of stereoscopic versus monoscopic vision, with the expansion on why monoscopic vision was chosen, due to the environment of the competition being known. A monoscopic depth perception mathematical model and algorithm is then developed, along with a ball trajectory algorithm to allow the robot to calculate a moving balls trajectory and react according to its motion path. Finally through analysis of the implementation of the constructed tools for the chosen platform, details on their effectiveness and their drawbacks are discussed.