Massey Documents by Type
Permanent URI for this communityhttps://mro.massey.ac.nz/handle/10179/294
Browse
2 results
Search Results
Item On the bones of Batala : exploring the colonization of the Tagalog Region through tabletop role-playing game design : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Te Kunenga ki Pūrehuroa Massey University, Te Whanganui-a-Tara Wellington, Aotearoa New Zealand(Massey University, 2025) Bañas, Ar-EmThe collaborative narrative space of tabletop role-playing games (TTRPGs) can create opportunities for the TTRPG designer, the Game Master (GM), and the players to engage in conversation about real-life issues such as the impact of colonialism in the Philippines. It can also be a vehicle for counter-hegemonic narratives (Scherff iii–iv) by allowing marginalized players to engage with their culture and folklore through anticolonial play within a fictional environment. Growing up in Metro Manila, Philippines, which historian William Manchester described as the second most destroyed Allied city after Warsaw and “one of the greatest tragedies of World War II” (413), I found little space for Filipinos to discuss colonial violence and trauma specific to the Tagalog region. This project provides an avenue to address that need thereby offering the potential for creative expression and collective healing. Reimagining the colonization of Metro Manila and the Tagalog Region through a folk-horror TTRPG allowed me to navigate and process its violent and traumatic history while offering an outlet for other Filipino players to explore their own feelings about colonialism. On the Bones of BATALA positions players as Katauhan, the human survivors in an alternate-history folk-horror setting. They survive on the Rotting Isles, an archipelago built on the corpse of the Tagalog supreme god, Batalang Maykapal, who was slain by the god-like colonizers. The game’s development was guided by the question, “How do I recontextualize my experiences with colonial violence, trauma, and hegemonic narratives through tabletop role-playing game design to enable Filipino players to regain agency over their own experiences through play?”Item Imagining resistance: Māori audiences resist trauma and reimagine representations in television dramas(Taylor and Francis Group, 2023-03-29) Barnes AM; Matheson DTelevision drama has implications beyond providing entertainment and beyond immediate audience reactions and responses. Māori focus group participants in my research on local television dramas were acutely aware of how they were represented on screen. As an audience they were deeply affected and worked hard to pre-empt and address what they saw or expected to see. Against a backdrop of colonisation and negative stereotypes that pervade Māori representations, they undertook multiple forms of meaning making and negotiated complex responses. Colonial trauma emerged as a deeply felt response to representations that reminded participants of the effects of colonisation; for example, the denigration of te reo Māori (Māori language) and issues of identity. When viewing troubling depictions, participants deployed strategies of resistance, including a response I termed ‘Imagining Resistance’ where, they created backstories and interpretations for characters’ motivations and behaviours.
