Position specific differences in activity in club level sevens rugby players : a thesis presented in partial fulfilment of the requirements for the degree of Master of Philosophy in Sport & Exercise Science at Massey University, Wellington, New Zealand

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2005
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Massey University
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The increase in popularity of seven-a-side rugby through the World Sevens Series has increased the need for training programmes to be developed specifically for the seven-a-side game. The aim of this thesis was to use time motion analysis to gather and compare data on match play variables in club sevens rugby, and interpret the results to construct effective guidelines for game-specific sevens rugby training. The first step in programme development was to identify the specific demands of sevens rugby, and then determine the best way for these demands to be replicated through training. Time motion analysis was used to identify the specific physiological demands of club-level game play. These demands included distances travelled, average speeds, the percentage of game time spent in different gaits and exercise intensities, and the number of activities and events performed per game half. The data were used to make comparisons between positional groups (forwards, backs, halfback), between game halves, and between pool and final games. There were no significant differences found between positional groups, game halves or game type, which implies that all players in sevens should train in the same way. The average distance covered per half was 0.77km, with 9% of the game spent in passive rest, 81% spent in active recovery and 10% spent in high-intensity running, equating to an average work to rest ratio of 1:9. Each player performed an average of 12 activities per half. Only half of the passes received resulted in a continuation of passing, the other half of balls received were either taken into a tackle or fumbled. The execution of activities at training should focus on maintaining possession of the ball at set plays and breakdowns, and using movement of the ball and players to create space to break through the defensive line and score a try. This can be achieved by working on game-specific skills, and may include executing these skills in a fatigued state to simulate the requirements of game play. Game-based fitness training should focus on the development of both aerobic power and anaerobic capacity, with special emphasis on the development of the lactate energy system through repeated-speed training. Work to rest ratios of 1:9 reflect club level game play, and are suggested as the standard for training at club level. To create overload and increase training response, smaller work to rest ratios (eg 1:3) may be used. Training which specifically focuses on the development of acceleration, top-end speed, agility, and strength should also be implemented as these attributes have been identified as critical components for successful sevens players. These results suggest that sevens rugby players require game-specific, rather than position-specific, training to promote maximal transfer to game performance.
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Rugby football, Training
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