The role of spokes characters in contemporary website design : using illustration and personality to humanise a service industry web interface : a thesis for fulfilment of a Master of Design, College of Design, Fine Arts and Music, Massey University, Wellington

Loading...
Thumbnail Image
Date
2005
DOI
Open Access Location
Journal Title
Journal ISSN
Volume Title
Publisher
Massey University
Rights
The Author
Abstract
According to recent literature, character identities employed within advertising have played powerful roles in the creation of many a brands personality. In doing so they have established themselves as a graphic representative for the product/service they symbolise. With the advent of digital technologies the ‘spokes character’ has been increasing in popularity. Particularly with control now being given to the user through interaction. The web, with consumer accessibility now close to one billion (eMarketer. 2005), still only offers limited download speeds for the user seeking greater infotainment based content, even with the implementation of broadband technology. This presents an ideal platform for the drawn character as compared to digital video due to the smaller file sizes. Additionally, the drawn character has the ability to visually align with a service or products core function, along with the capability to present information through the medium of storytelling. This research hypothesises that an animated spokes character within the online interface would help humanise the web experience for the consumer. Not only would a character evoke greater pleasure (by aligning story and ease of use), it would be preferable to a targeted user in comparison to a non-character site delivering the same information. In testing this hypothesis the Chiropractic industry was chosen as the trial vehicle due to limited consumer awareness on the subject. Two semi-functional sites (character and non-character) were designed based on feedback from a CIT (Communication and Information Technology) professional and presented to seven consumer participants within a group interview situation. Two methodologies employing a divergence/convergence approach were adopted within this study: exploratory research in terms of an investigation into literature and business uncovered key qualities of the spokes character from likeability and gender issues to nostalgia and brand. The purpose was to establish design criteria in the creation of a communications tool and the convergence process. This was achieved by action-based research through design where the character was realised within an industry aligned application (prototype). Consumer predilection of the semi-functional prototype revealed three benefits of the spokes character site over the same non-character site: a more enjoyable user experience; shorter learning time involved in assimilating the material offered from the site; and a higher level of trust. However a group interview of the size used can provide only an indicative result. This thesis advocates character potential within web design; not just as a humanising feature, but also as an integral part of the storytelling process.
Description
Keywords
Advertising characters, Graphic arts -- Data processing, Web sites -- Design, Human-computer interaction
Citation