Interactive cinema is an oxymoron, but may not always be

dc.citation.issue1
dc.citation.volume12
dc.contributor.authorVeale KR
dc.date.available2012-09-30
dc.date.available2012-09-07
dc.date.issued2012-09-30
dc.description.abstract"Interactive Cinema" is a term that has been associated with videogames within historical media discourse, particularly since the early nineties due to the proliferation of CD-ROM technology. It is also a fundamental misnomer, since the processes of experiential engagement presented by the textual structures of videogames and cinema are mutually exclusive. The experience of cinematic texts is defined, in part, by the audience's lack of ability to alter events unfolding within the film's diegesis. In comparison, the experience of videogames is tied inextricably to the player's investment and involvement within the game's textual diegesis, and within a Heideggerian world-of-concern. However, there has been a recent development that suggests a bridge between these two structures: texts which are less defined by their ludic qualities than by a set structure - but where the affective qualities of the experience rely entirely on the direct involvement of the person engaging with the text. These are a storytelling form which are neither "played" or "watched," and it may be that "interactive cinema" is an appropriate way of conceptualising these experiences.
dc.description.confidentialfalse
dc.description.publication-statusPublished
dc.identifierhttp://gamestudies.org/1201/articles/veale
dc.identifier.citationGame Studies: the international journal of computer game research, 2012, 12 (1)
dc.identifier.elements-id257092
dc.identifier.harvestedMassey_Dark
dc.identifier.issn1604-7982
dc.publisherGame Studies
dc.publisher.urihttp://gamestudies.org/1201/articles/veale
dc.relation.isPartOfGame Studies: the international journal of computer game research
dc.relation.urihttp://gamestudies.org/1201/articles/veale
dc.subjectAffect
dc.subjectAlterbiography
dc.subjectErgodicity
dc.subjectInteractive cinema
dc.subjectPhenomenology
dc.subjectResponsibility
dc.subjectTmesis
dc.subjectTextual structure
dc.subjectWorld-of-concern
dc.subject.anzsrc1902 Film, Television and Digital Media
dc.subject.anzsrc2001 Communication and Media Studies
dc.titleInteractive cinema is an oxymoron, but may not always be
dc.typeJournal article
pubs.notesNot known
pubs.organisational-group/Massey University
pubs.organisational-group/Massey University/College of Humanities and Social Sciences
pubs.organisational-group/Massey University/College of Humanities and Social Sciences/School of Humanities, Media & Creative Communication
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