Prototyping a Serious Game to Enhance Indoor Air Quality Awareness Among the General Public in New Zealand

dc.citation.volume689
dc.contributor.authorBaghaei Daemei A
dc.contributor.authorFeng Z
dc.contributor.authorPaes D
dc.contributor.authorLovreglio R
dc.contributor.editorAkimoto T
dc.coverage.spatialTokyo, Japan
dc.date.accessioned2026-03-24T20:49:11Z
dc.date.finish-date2025-12-02
dc.date.issued2026-01-21
dc.date.start-date2025-11-29
dc.description.abstractPoor indoor air quality (IAQ) is directly linked to respiratory and cardiovascular diseases, allergies, and other health conditions. Mold significantly contributes to poor IAQ, which is closely related to various health issues, including respiratory and cardiovascular conditions. Raising public awareness about IAQ is essential for empowering individuals to adopt preventive measures. This study aims to develop a serious game designed to educate the general public on preventing mold growth in residential buildings in New Zealand. The game, developed using Articulate Storyline 360, engages users in identifying mold-prone areas in kitchens, bedrooms, and bathrooms, understanding mold formation factors, optimal temperature and humidity ranges, and applying effective mitigation strategies. A semi-structured interview involving 12 expert participants was conducted to validate the game’s content. Participants highlighted key mold-prone areas, including furniture near exterior walls, ceiling corners, and curtains, and emphasized the importance of managing moisture and cold surfaces to prevent mold growth. They recommended practical strategies such as wiping condensation, using extraction fans, and maintaining indoor humidity levels between 40–60% to mitigate mold risks effectively.
dc.description.confidentialfalse
dc.description.place-of-publicationLes Ulis Cedex A, France
dc.format.pagination05010-05010
dc.identifier.citationBaghaei Daemei A, Feng Z, Paes D, Lovreglio R. (2026). Prototyping a Serious Game to Enhance Indoor Air Quality Awareness Among the General Public in New Zealand. Akimoto T. E3s Web of Conferences. (pp. 05010-05010). Les Ulis Cedex A, France. EDP Sciences.
dc.identifier.doi10.1051/e3sconf/202668905010
dc.identifier.eissn2267-1242
dc.identifier.elements-typec-conference-paper-in-proceedings
dc.identifier.issn2555-0403
dc.identifier.urihttps://mro.massey.ac.nz/handle/10179/74362
dc.publisherEDP Sciences
dc.publisher.urihttps://www.e3s-conferences.org/articles/e3sconf/abs/2026/07/e3sconf_ishvac2026_05010/e3sconf_ishvac2026_05010.html
dc.rights(c) The author/sen
dc.rights.licenseCC BY 4.0en
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en
dc.source.journalE3s Web of Conferences
dc.source.name-of-conference14th International Symposium on Heating, Ventilation, and Air Conditioning (ISHVAC 2025)
dc.titlePrototyping a Serious Game to Enhance Indoor Air Quality Awareness Among the General Public in New Zealand
dc.typeconference
pubs.elements-id610024
pubs.organisational-groupOther

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