Video see-through augmented reality fire safety training: A comparison with virtual reality and video training

dc.citation.volume184
dc.contributor.authorDomgue K LI
dc.contributor.authorPaes D
dc.contributor.authorFeng Z
dc.contributor.authorMander S
dc.contributor.authorDatoussaid S
dc.contributor.authorDescamps T
dc.contributor.authorRahouti A
dc.contributor.authorLovreglio R
dc.date.accessioned2025-01-06T00:07:33Z
dc.date.available2025-01-06T00:07:33Z
dc.date.issued2024-12-10
dc.description.abstractSafety training is crucial to mitigate the risk of damage when a disaster occurs and can play a vital role in enhancing community response. Augmented Reality (AR) is an emerging technology for safety training that holds great pedagogical potential. This study aims to explore the effectiveness of AR training in terms of knowledge acquisition and retention, as well as self-efficacy enhancement. We developed a new video see-through AR training tool on a tablet to teach users about operating a fire extinguisher to put out a fire following the PASS procedure: Pull, Aim, Squeeze, and Sweep (PASS). The AR training tool was tested with 60 participants. Test results were systematically compared with findings from the literature investigating Virtual Reality (VR) and video-based safety training. The findings indicate that, directly after the training, AR outperformed traditional video training in terms of knowledge retention, long-term self-efficacy, and quality of instructions. However, the AR experience was not as effective as the VR experience in all these areas, but the AR group had a smaller decrease in knowledge over time. These findings suggest that the AR-based training approach offers benefits in long-term memory recall.
dc.description.confidentialfalse
dc.edition.editionApril 2025
dc.identifier.citationDomgue K LI, Paes D, Feng Z, Mander S, Datoussaid S, Descamps T, Rahouti A, Lovreglio R. (2025). Video see-through augmented reality fire safety training: A comparison with virtual reality and video training. Safety Science. 184.
dc.identifier.doi10.1016/j.ssci.2024.106714
dc.identifier.eissn1879-1042
dc.identifier.elements-typejournal-article
dc.identifier.issn0925-7535
dc.identifier.number106714
dc.identifier.piiS0925753524003047
dc.identifier.urihttps://mro.massey.ac.nz/handle/10179/72315
dc.languageEnglish
dc.publisherElsevier B.V.
dc.publisher.urihttps://www.sciencedirect.com/science/article/pii/S0925753524003047
dc.relation.isPartOfSafety Science
dc.rights(c) 2024 The Author/s
dc.rightsCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectAugmented reality
dc.subjectVirtual reality
dc.subjectFire safety
dc.subjectTraining
dc.subjectFire extinguisher
dc.subjectSerious game
dc.subjectEmergency
dc.titleVideo see-through augmented reality fire safety training: A comparison with virtual reality and video training
dc.typeJournal article
pubs.elements-id492701
pubs.organisational-groupOther
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