Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture.
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Date
2023-01-13
Open Access Location
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Publisher
Elsevier B.V.
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(c) 2022 The Author/s
CC BY 4.0
CC BY 4.0
Abstract
Identifying and characterizing the factors that affect presence in virtual environments has been acknowledged as a critical step to improving Virtual Reality (VR) applications in the built environment domain. In the search to identify those factors, the research objective was to test whether three-dimensional perception affects presence in virtual environments. A controlled within-group experiment utilizing perception and presence questionnaires was conducted, followed by data analysis, to test the hypothesized unidirectional association between three-dimensional perception and presence in two different virtual environments (non-immersive and immersive). Results indicate no association in either of the systems studied, contrary to the assumption of many scholars in the field but in line with recent studies on the topic. Consequently, VR applications in architectural design may not necessarily need to incorporate advanced stereoscopic visualization techniques to deliver highly immersive experiences, which may be achieved by addressing factors other than depth realism. As findings suggest that the levels of presence experienced by users are not subject to the display mode of a 3D model (whether immersive or non-immersive display), it may still be possible for professionals involved in the review of 3D models (e.g., designers, contractors, clients) to experience high levels of presence through non-stereoscopic VR systems provided that other presence-promoting factors are included.
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Keywords
Design technology, Human factors, Presence, Three-dimensional perception, Virtual environments, Virtual reality, Humans, Virtual Reality, User-Computer Interface, Perception
Citation
Paes D, Irizarry J, Billinghurst M, Pujoni D. (2023). Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture.. Appl Ergon. 109. (pp. 103953-).