A serious game for mould prevention education: A comparative study with video-based learning

dc.citation.issue2
dc.citation.volume42
dc.contributor.authorDaemei AB
dc.contributor.authorFeng Z
dc.contributor.authorPaes D
dc.date.accessioned2026-05-12T23:23:42Z
dc.date.issued2026-04-01
dc.description.abstractBackground: Indoor mould growth poses a significant risk to occupant health and building durability, particularly in climates with high humidity and inadequate ventilation. Traditional educational approaches often struggle to maintain learner engagement and support long-term behaviour change. Objectives: This study presents the development and evaluation of alternative game-based learning to enhance learning outcomes, user motivation, self-efficacy, task load, system usability, knowledge retention, and behavioural change compared to video-based learning. The data were collected in three stages, including pre-test, post-test, and after 4 weeks. Methods: Articulate Storyline 360 was used for developing the game. A between-subjects experimental design was conducted with 120 participants randomly assigned to either a game or video learning intervention. Results and Conclusions: Both interventions produced significant immediate knowledge gains. The serious game demonstrated superior long-term knowledge retention and higher intrinsic motivation, supported by lower perceived task load and higher system usability. Self-efficacy improved under both conditions. No significant difference in self-reported behavioural change was observed after 4 weeks. Beyond comparative performance, the study contributes a domain-specific, theory-informed serious game design for mould-prevention education. The findings indicate that interactive gameplay provides an effective and engaging approach for supporting mould-prevention learning.
dc.description.confidentialfalse
dc.identifier.citationDaemei AB, Feng Z, Paes D. (2026). A serious game for mould prevention education: A comparative study with video-based learning. Journal of Computer Assisted Learning. 42. 2.
dc.identifier.doi10.1002/jcal.70227
dc.identifier.eissn1365-2729
dc.identifier.elements-typejournal-article
dc.identifier.issn0266-4909
dc.identifier.numbere70227
dc.identifier.urihttps://mro.massey.ac.nz/handle/10179/74502
dc.publisherJohn Wiley & Sons Ltd
dc.relation.isPartOfJournal of Computer Assisted Learning
dc.rightsCC BY 4.0
dc.rights(c) the author/s 2026
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleA serious game for mould prevention education: A comparative study with video-based learning
dc.typeJournal article
pubs.elements-id610729
pubs.organisational-groupOther

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