A serious game for mould prevention education: A comparative study with video-based learning
| dc.citation.issue | 2 | |
| dc.citation.volume | 42 | |
| dc.contributor.author | Daemei AB | |
| dc.contributor.author | Feng Z | |
| dc.contributor.author | Paes D | |
| dc.date.accessioned | 2026-05-12T23:23:42Z | |
| dc.date.issued | 2026-04-01 | |
| dc.description.abstract | Background: Indoor mould growth poses a significant risk to occupant health and building durability, particularly in climates with high humidity and inadequate ventilation. Traditional educational approaches often struggle to maintain learner engagement and support long-term behaviour change. Objectives: This study presents the development and evaluation of alternative game-based learning to enhance learning outcomes, user motivation, self-efficacy, task load, system usability, knowledge retention, and behavioural change compared to video-based learning. The data were collected in three stages, including pre-test, post-test, and after 4 weeks. Methods: Articulate Storyline 360 was used for developing the game. A between-subjects experimental design was conducted with 120 participants randomly assigned to either a game or video learning intervention. Results and Conclusions: Both interventions produced significant immediate knowledge gains. The serious game demonstrated superior long-term knowledge retention and higher intrinsic motivation, supported by lower perceived task load and higher system usability. Self-efficacy improved under both conditions. No significant difference in self-reported behavioural change was observed after 4 weeks. Beyond comparative performance, the study contributes a domain-specific, theory-informed serious game design for mould-prevention education. The findings indicate that interactive gameplay provides an effective and engaging approach for supporting mould-prevention learning. | |
| dc.description.confidential | false | |
| dc.identifier.citation | Daemei AB, Feng Z, Paes D. (2026). A serious game for mould prevention education: A comparative study with video-based learning. Journal of Computer Assisted Learning. 42. 2. | |
| dc.identifier.doi | 10.1002/jcal.70227 | |
| dc.identifier.eissn | 1365-2729 | |
| dc.identifier.elements-type | journal-article | |
| dc.identifier.issn | 0266-4909 | |
| dc.identifier.number | e70227 | |
| dc.identifier.uri | https://mro.massey.ac.nz/handle/10179/74502 | |
| dc.publisher | John Wiley & Sons Ltd | |
| dc.relation.isPartOf | Journal of Computer Assisted Learning | |
| dc.rights | CC BY 4.0 | |
| dc.rights | (c) the author/s 2026 | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.title | A serious game for mould prevention education: A comparative study with video-based learning | |
| dc.type | Journal article | |
| pubs.elements-id | 610729 | |
| pubs.organisational-group | Other |
