Gone home, and the power of affective nostalgia

dc.citation.issue7
dc.citation.volume23
dc.contributor.authorVeale KR
dc.date.available2017
dc.date.available2016-11-15
dc.date.issued9/08/2017
dc.description.abstractGone Home is a videogame that uses storytelling specific to the ‘affective materiality’ of its medium to produce a sense of responsibility for the player, reinforcing their affective investment in the storyworld. The game employs this affective materiality for political ends – to create empathy for the queer sister of its protagonist – by placing it within a recent but unsympathetic historical moment. Gone Home understands nostalgia as a way to recognise the positive and negative elements of the past, and then reflect on them in order to take action for a better future. It uses nostalgia in this mode to highlight the differences in how progressive the western world is in treating LGBTQIA+ youth: through their own decisions, the player gets to know two young women as they come to terms with their sexuality and identities against a backdrop that is even less welcoming to difference than today. The historical and political engagement of the videogame resonates with attempts by museums ‘to educate or otherwise influence how people understand and use the past to understand themselves and others’, through embracing the links between recollection, affect, emotion and empathy.
dc.description.publication-statusPublished
dc.format.extent654 - 666
dc.identifierhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000402631700005&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=c5bb3b2499afac691c2e3c1a83ef6fef
dc.identifier.citationINTERNATIONAL JOURNAL OF HERITAGE STUDIES, 2017, 23 (7), pp. 654 - 666
dc.identifier.doi10.1080/13527258.2016.1262447
dc.identifier.eissn1470-3610
dc.identifier.elements-id283459
dc.identifier.harvestedMassey_Dark
dc.identifier.issn1352-7258
dc.identifier.urihttps://hdl.handle.net/10179/10029
dc.publisherRoutledge Taylor & Francis Group
dc.relation.isPartOfINTERNATIONAL JOURNAL OF HERITAGE STUDIES
dc.subjectAffect
dc.subjectmedia-specific analysis
dc.subjectmodes of engagement
dc.subjectmateriality
dc.subjectnostalgia
dc.subjectresponsibility
dc.subject.anzsrc12 Built Environment and Design
dc.subject.anzsrc16 Studies in Human Society
dc.subject.anzsrc21 History and Archaeology
dc.titleGone home, and the power of affective nostalgia
dc.typeJournal article
pubs.notesNot known
pubs.organisational-group/Massey University
pubs.organisational-group/Massey University/College of Humanities and Social Sciences
pubs.organisational-group/Massey University/College of Humanities and Social Sciences/School of Humanities, Media & Creative Communication
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