Journal Articles
Permanent URI for this collectionhttps://mro.massey.ac.nz/handle/10179/7915
Browse
4 results
Search Results
Item Video see-through augmented reality fire safety training: A comparison with virtual reality and video training(Elsevier B.V., 2024-12-10) Domgue K LI; Paes D; Feng Z; Mander S; Datoussaid S; Descamps T; Rahouti A; Lovreglio RSafety training is crucial to mitigate the risk of damage when a disaster occurs and can play a vital role in enhancing community response. Augmented Reality (AR) is an emerging technology for safety training that holds great pedagogical potential. This study aims to explore the effectiveness of AR training in terms of knowledge acquisition and retention, as well as self-efficacy enhancement. We developed a new video see-through AR training tool on a tablet to teach users about operating a fire extinguisher to put out a fire following the PASS procedure: Pull, Aim, Squeeze, and Sweep (PASS). The AR training tool was tested with 60 participants. Test results were systematically compared with findings from the literature investigating Virtual Reality (VR) and video-based safety training. The findings indicate that, directly after the training, AR outperformed traditional video training in terms of knowledge retention, long-term self-efficacy, and quality of instructions. However, the AR experience was not as effective as the VR experience in all these areas, but the AR group had a smaller decrease in knowledge over time. These findings suggest that the AR-based training approach offers benefits in long-term memory recall.Item Can active and passive wayfinding systems support fire evacuation in buildings? Insights from a virtual reality-based experiment(Elsevier B.V., 2023-05-24) Bernardini G; Lovreglio R; Quagliarini E; D'Orazio MOccupant safety in case of building fires depends on the selection of proper evacuation routes. Today, several passive and active Emergency Wayfinding Systems (EWSs) have been proposed to support occupant route choices. Nevertheless, their effectiveness should be accurately assessed before being manufactured and used. In this sense, Virtual Reality (VR) could support the design and preliminary evaluation phases, using the Theory of Affordances to quantitatively verify if the EWSs are correctly visible, understood, and able to support users in fulfilling the evacuation goal. This work hence aims at comparing the efficiency of different EWSs in terms of the Theory of Affordances through a VR experiment involving more than 70 volunteers of different ages. The experimental setup focuses on three types of EWSs (punctual and photoluminescent; passive, continuous and photoluminescent; continuous and active) and lights-on, lights-off and smoke conditions in an educational building. Results mainly indicate that the passive EWSs receive a higher rating while supporting the direction selection, while the active EWS is more effective along mono-directional paths. The work also confirms the capabilities of the proposed combined affordances-based and VR-based approach, boosting future works and suggesting additional comparisons between real-world and VR experiments on emergency wayfinding tasks and systems.Item Determinants of Gaps in Human Behaviour in Fire Research(Springer Nature, 2024-08-08) Ronchi E; Kapalo K; Bode N; Boyce K; Cuesta A; Feng Y; Galea ER; Geoerg P; Gwynne S; Kennedy EB; Kinateder M; Kinsey M; Kuligowski E; Köster G; Lovreglio R; Mossberg A; Ono R; Spearpoint M; Strahan K; Wong SDThis short communication presents the findings of the work conducted by the human behaviour in fire permanent working group of the International Association for Fire Safety Science. Its aim is to identify determinants of research gaps in the field of human behaviour in fire. Two workshops were conducted in 2023 in which research gaps were identified and discussed by twenty experts. The workshops led experts through a series of questions to determine the reasons (or determinants) for these gaps in human behaviour in building fires and wildfires. Through the questions, the primary identified determinants were (1) researchers’ literacy in the variety of methods adopted in the field, (2) difficulties associated with recruitment of study participants, (3) multi-disciplinary barriers across different research sub-domains, and (4) issues in obtaining funding for addressing fundamental human behaviour in fire research questions. Two key issues emerged from an open discussion during the workshops, namely the difficulties in attracting and training new people in the field (given the limited educational offers around the world on the topic) and the need for more regular opportunities for the community to meet.Item Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training(1/11/2021) Rahouti A; Lovreglio R; Datoussaïd S; Descamps TIn a healthcare context, the success of a fire safety procedure in a real-life emergency mainly depends on staff decisions and actions. One of the factors influencing staff decision-making is their training. In most healthcare facilities, safety educators use slide-based lectures as a training tool. Virtual Reality (VR) is gaining fire safety community attention for being an interesting training tool. However, few studies have assessed the effectiveness of VR-based fire safety training simulators compared with a slide-based lecture. The present research proposes a novel non-immersive VR-based training for healthcare fire safety education. This paper describes the prototyping steps required to develop a non-immersive VR serious game (SG) to train the staff of Vincent Van Gogh (VVG) hospital in Belgium. The paper finally validates the VR SG comparing its effectiveness against slide-based lecture training. 78 staff from VVG hospital in Belgium participated in this study. They were divided into two groups: Group A was trained using a slide-based lecture, and Group B was trained using the VR SG. The results indicated that the VR SG was more effective than the slide-based lecture in terms of knowledge acquisition and retention and in terms of self-efficacy increment in short and long terms than the slide-based lecture.
