Journal Articles
Permanent URI for this collectionhttps://mro.massey.ac.nz/handle/10179/7915
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Item How should we manage fatigue in on-call workers? A review of guidance materials and a systematic review of the evidence-base(Elsevier Ltd, 2025-02) Bumpstead H; Kovac K; Ferguson SA; Vincent GE; Bachmann A; Signal L; Aisbett B; Thomas MJW; Sprajcer M; Vitiello MOn-call work is known to contribute to disrupted sleep, fatigue, and an increased risk of incidentor injury. This review aimed to a) identify current on-call management strategies that are suggested or required by regulatory bodies, and b) determine if there is empirical evidence to support these strategies in managing the fatigue of on-call workers. A grey literature search produced 65 relevant guidance materials. A systematic inductive thematic process identified consistent strategies included in these materials: 1) regularity/predictability of shifts, 2) fatigue management policy, 3) prescriptive rule sets, 4) fitness for work assessment, 5) on-the-day control measures, 6) risk assessment, 7) training and education, and 8) call management. Subsequently, a systematic review identified 17 original studies on the effectiveness of fatigue management strategies in on-call workers. Very little research has been done on fatigue management strategies for on-call workers outside of some prescriptive hours of work limitations. These limitations generally reduced fatigue, but often had the unintended consequence of increasing workload, which may inadvertently increase overall risk. Training, education, and call management (e.g., protected naps during on-call periods) also had some supporting evidence. The current gap in evidence emphasises the critical need for research on tailored on-call fatigue management strategies.Item A non-immersive virtual reality serious game application for flood safety training(Elsevier B.V., 2023-08-12) D'Amico A; Bernardini G; Lovreglio R; Quagliarini EVarious methodologies and technologies have been developed and tested to train communities for natural hazards and investigate human behaviour. The combination of Virtual Reality (VR) and Serious Games (SG) represents a promising solution to expose communities to different hazardous scenarios in a totally safe way and without exposing the testers to any real risks. Previous studies tested VR SG for several different natural hazards and safety training scenarios, but only a few applications have been proposed within the context of flood safety training. Furthermore, comprehensive prototyping works aimed at evaluating VR SG applications in terms of knowledge acquisition, self-efficacy and user experience, are still needed. This work proposes a novel non-immersive VR SG in the context of users' safety in the event of flooding in the urban built environment, pursuing the users' safety training. The proposed application is based on several modules, which can be combined to form different storylines and training objectives. The VR SG capabilities are demonstrated here by firstly considering one significant storyline. Results show a significant increase in self-efficacy and safety knowledge after the VR experience, thus suggesting the possibility to exploit it for increasing users’ awareness and preparedness. Furthermore, results also demonstrate the existence of similarities between real-world behaviours and VR choices by the tested individuals, thus suggesting how an application of this kind could also be used to support the development and validation of flood evacuation simulators.
