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dc.contributor.authorVeale, KRen_US
dc.date.available2012-09-30en_US
dc.date.available2012-09-07en_US
dc.date.issued2012-09-30en_US
dc.identifierhttp://gamestudies.org/1201/articles/vealeen_US
dc.identifier.citationGame Studies: the international journal of computer game research, 2012, 12 (1)en_US
dc.identifier.issn1604-7982en_US
dc.description.abstract"Interactive Cinema" is a term that has been associated with videogames within historical media discourse, particularly since the early nineties due to the proliferation of CD-ROM technology. It is also a fundamental misnomer, since the processes of experiential engagement presented by the textual structures of videogames and cinema are mutually exclusive. The experience of cinematic texts is defined, in part, by the audience's lack of ability to alter events unfolding within the film's diegesis. In comparison, the experience of videogames is tied inextricably to the player's investment and involvement within the game's textual diegesis, and within a Heideggerian world-of-concern. However, there has been a recent development that suggests a bridge between these two structures: texts which are less defined by their ludic qualities than by a set structure - but where the affective qualities of the experience rely entirely on the direct involvement of the person engaging with the text. These are a storytelling form which are neither "played" or "watched," and it may be that "interactive cinema" is an appropriate way of conceptualising these experiences.en_US
dc.publisherGame Studiesen_US
dc.relation.urihttp://gamestudies.org/1201/articles/vealeen_US
dc.subjectAffecten_US
dc.subjectAlterbiographyen_US
dc.subjectErgodicityen_US
dc.subjectInteractive cinemaen_US
dc.subjectPhenomenologyen_US
dc.subjectResponsibilityen_US
dc.subjectTmesisen_US
dc.subjectTextual structureen_US
dc.subjectWorld-of-concernen_US
dc.titleInteractive cinema is an oxymoron, but may not always been_US
dc.typeJournal Article
dc.citation.volume12en_US
dc.description.confidentialfalseen_US
dc.identifier.elements-id257092
dc.relation.isPartOfGame Studies: the international journal of computer game researchen_US
dc.citation.issue1en_US
dc.description.publication-statusPublisheden_US
pubs.organisational-group/Massey University
dc.identifier.harvestedMassey_Dark
pubs.notesNot knownen_US
dc.publisher.urihttp://gamestudies.org/1201/articles/vealeen_US
dc.subject.anzsrc1902 Film, Television And Digital Mediaen_US
dc.subject.anzsrc2001 Communication And Media Studiesen_US


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