The quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018

dc.contributor.authorMinson, Moana
dc.date.accessioned2019-07-15T02:50:40Z
dc.date.available2019-07-15T02:50:40Z
dc.date.issued2018
dc.description.abstractCan video games be used to break down sexist attitudes and behaviours in their own community? This research investigated the intersection between narratives being able to inform users, games as highly immersive narrative sites, and how to deliberately design a game narrative with the goal of informing and building empathy in players about a social problem. This project investigated the question through several kinds of textual and field-work based research methods. First: a reflexive, auto-ethnographic exploration of the researcher’s own position in the community, plus a review of current literature, and game-player interviews were combined to establish a contextual knowledge base about negative gendered concepts and attitudes in gaming. These elements were then used to inform the construction of a game narrative which sought to, while being a great game, expose sexist attitudes and behaviours, challenge gendered stereotypes, and stimulate empathy and understanding towards the ‘other’. A portion of this narrative was turned into a playable game which was used to perform player testing, which revealed elements of how games create affect in users. These research stages were then combined to build a set of guidelines for use by other game developers; guidelines designed to suggest effective ways to shape game narratives which seek to break down sexist attitudes and behaviours within the gaming medium and community.en_US
dc.identifier.urihttp://hdl.handle.net/10179/14778
dc.language.isoenen_US
dc.publisherMassey Universityen_US
dc.rightsThe Authoren_US
dc.subjectVideo gamesen_US
dc.subjectAuthorshipen_US
dc.subjectSocial aspectsen_US
dc.subjectWomenen_US
dc.subjectPsychological aspectsen_US
dc.subjectSex differencesen_US
dc.subjectVideo game charactersen_US
dc.subjectDesignen_US
dc.titleThe quest for change : writing video game narratives to battle sexism : a Master of Arts thesis, Massey University, 2018en_US
dc.typeThesisen_US
massey.contributor.authorMinson, Moana
thesis.degree.disciplineSocial Anthropologyen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Arts (MA)en_US
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