Prototyping and testing a virtual reality counterterrorism serious game for active shooting

dc.citation.volume82
dc.contributor.authorLovreglio R
dc.contributor.authorDaphney-Chloe N
dc.contributor.authorRahouti A
dc.contributor.authorPaes D
dc.contributor.authorFeng Z
dc.contributor.authorShipman A
dc.date.accessioned2024-07-21T21:42:52Z
dc.date.available2024-07-21T21:42:52Z
dc.date.issued2022-09-28
dc.description.abstractAn active shooting emergency requires an effective strategy to increase the chances of survival of the attacked population. Educational environments are one of the most common locations of such events. To reduce the impact of these disasters, several emergency plans have been developed and put in place. Traditionally, these emergency plans are taught to occupants using non-interactive videos, drills, etc. However, these conventional methods present many limitations regarding trainees' knowledge acquisition, engagement and self-efficacy. To overcome them, this paper presents the prototype of an immersive Virtual Reality (VR) Serious Game (SG) for counterterrorism training. A user-centred evaluation of the proposed training SG was conducted with 32 participants. The experiment aimed to investigate the impact of the proposed tool on participants' knowledge regarding the safest actions to take in case of an active shooter attack. Participants' intrinsic motivation and self-efficacy levels were also assessed before and after the VR-based training. Findings indicate that participants’ knowledge, intrinsic motivation, and self-efficacy significantly increased immediately after the training.
dc.description.confidentialfalse
dc.edition.editionNovember 2022
dc.identifier.citationLovreglio R, Daphney-Chloe N, Rahouti A, Paes D, Feng Z, Shipman A. (2022). Prototyping and testing a virtual reality counterterrorism serious game for active shooting. International Journal of Disaster Risk Reduction. 82.
dc.identifier.doi10.1016/j.ijdrr.2022.103283
dc.identifier.elements-typejournal-article
dc.identifier.issn2212-4209
dc.identifier.number103283
dc.identifier.urihttps://mro.massey.ac.nz/handle/10179/70246
dc.languageEnglish
dc.publisherElsevier B.V.
dc.publisher.urihttps://www.sciencedirect.com/science/article/pii/S2212420922005027
dc.relation.isPartOfInternational Journal of Disaster Risk Reduction
dc.rights(c) The author/sen
dc.rights.licenseCC BY-NC-NDen
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/en
dc.subjectVirtual reality
dc.subjectCounterterrorism
dc.subjectTraining
dc.subjectActive shooting
dc.subjectSerious games
dc.titlePrototyping and testing a virtual reality counterterrorism serious game for active shooting
dc.typeJournal article
pubs.elements-id457184
pubs.organisational-groupCollege of Health
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