"Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]

dc.contributor.authorDos Santos, Luiz O P
dc.date.accessioned2013-07-15T01:44:58Z
dc.date.available2013-07-15T01:44:58Z
dc.date.issued2013
dc.description.abstractThis design-led research project investigates social media integration and gameplay personalisation via Procedural Content Generation and its potential as mechanism to enhance game experiences. "Diaries of a Traveller" is an iPad game presented as a game prototype for this MDes study. The objective of this research is to develop an understanding of how personalisation may affect gameplay, narrative and consequently the game as a holistic experience. With the advent of tablets and mobile devices in the last years, new prospects and possibilities for the creation of games have emerged. Internet connectivity, mobility and social media integration provide new opportunities to enhance game experiences. Diaries of a Traveller explores how Internet connectivity, mobility and social media integration can create a more dynamic and immersive game experience. This iPad game is designed to be played in airport lounges. The game plot is dynamic, using personalised information from the player's own device to construct a unique narrative and gameplay experience. Furthermore, the research examines theoretical frameworks of “Games as New Media” (Hjorth 2011). The iPad game is developed using the game engine Unity 3D and contextualises the prototype as a case study through the mass culture phenomenon of pervasive games. Keywords: Video Games, IPad Games, Mobile Devices, Procedural Content Generation, Dynamic Content, Social Media Integration, Personalisation, Customisation, Game Design, Unity 3d, Interactivity, New media.en
dc.identifier.urihttp://hdl.handle.net/10179/4668
dc.identifier.wikidataQ112899896
dc.identifier.wikidata-urihttps://www.wikidata.org/wiki/Q112899896
dc.language.isoenen
dc.publisherMassey Universityen_US
dc.rightsThe Authoren_US
dc.subjectMobile gamesen
dc.subjectVideo gamesen
dc.subjectIpad gamesen
dc.subjectMobile devicesen
dc.subjectProcedural content generationen
dc.subjectDynamic contenten
dc.subjectSocial media integrationen
dc.subjectPersonalisationen
dc.subjectCustomisationen
dc.subjectGames designen
dc.subjectUnity 3den
dc.subjectInteractivityen
dc.subjectNew mediaen
dc.title"Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand]en
dc.typeThesisen
massey.contributor.authorDos Santos, Luiz O Pen
thesis.degree.disciplineDesignen
thesis.degree.grantorMassey Universityen
thesis.degree.levelMastersen
thesis.degree.nameMaster of Design (M.Des.)en

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