Journal Articles

Permanent URI for this collectionhttps://mro.massey.ac.nz/handle/10179/7915

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    ‘All Four Engines Have Failed’: A qualitative study of the health impacts, reactions and behaviours of passengers and crew onboard flight BA009 which flew through a volcanic ash cloud in 1982
    (Elsevier Ltd, 2025-06-15) Meach R; Horwell CJ; de Terte I
    This study investigated the experiences, health impacts and behaviours of passengers and crew onboard British Airways flight BA009 which flew through a volcanic ash cloud from Mount Galunggung, Indonesia, in 1982. In addition to secondary data sources, including a book published by one of the passengers, 18 semi-structured interviews were completed (14 passengers, 2 flight crew and 2 cabin crew) which were video recorded and transcribed verbatim. Data were analysed using reflexive thematic analysis to examine the experiences, behaviours, and actions of those onboard, and the health impacts of exposure to volcanic emissions. Our analysis identified five key themes which explain how people onboard flight BA009 responded: 1) Responsibility, 2) Airmanship and prior knowledge of aviation, 3) Upbringing and cultural background, 4) Faith and 5) Behaviour of the crew. Our study found few physical health impacts associated with the exposure to the ‘smoke’ and, despite individual cases of distress, there was no mass panic onboard the aircraft. Our findings highlight valuable information on passenger and crew behaviour in aviation crises, the risks of volcanic ash clouds to aviation, and have practical implications for aviation disaster management, planning and communication.
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    Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture.
    (Elsevier B.V., 2023-01-13) Paes D; Irizarry J; Billinghurst M; Pujoni D
    Identifying and characterizing the factors that affect presence in virtual environments has been acknowledged as a critical step to improving Virtual Reality (VR) applications in the built environment domain. In the search to identify those factors, the research objective was to test whether three-dimensional perception affects presence in virtual environments. A controlled within-group experiment utilizing perception and presence questionnaires was conducted, followed by data analysis, to test the hypothesized unidirectional association between three-dimensional perception and presence in two different virtual environments (non-immersive and immersive). Results indicate no association in either of the systems studied, contrary to the assumption of many scholars in the field but in line with recent studies on the topic. Consequently, VR applications in architectural design may not necessarily need to incorporate advanced stereoscopic visualization techniques to deliver highly immersive experiences, which may be achieved by addressing factors other than depth realism. As findings suggest that the levels of presence experienced by users are not subject to the display mode of a 3D model (whether immersive or non-immersive display), it may still be possible for professionals involved in the review of 3D models (e.g., designers, contractors, clients) to experience high levels of presence through non-stereoscopic VR systems provided that other presence-promoting factors are included.